Delaunay Triangulations II

2.2. Delaunay/Voronoi duality:
Delaunay vs. convex hulls, Voronoi vs. hyperplanes arrangements, interpretation of empty sphere criterion.
2.3. Algorithms in 2D:
divide-and-conquer, incremental, efficient point location, predicates.

-- TD:
some nice application of 3D Delaunay (code provided): convex hull (over-kill)? $ k$ nearest neighbors (repetitive)? Crust algorithm (too early)?



Steve Y. Oudot 2009-03-27