- 2.2. Delaunay/Voronoi duality:
- Delaunay vs. convex hulls, Voronoi vs. hyperplanes arrangements, interpretation of empty sphere criterion.
- 2.3. Algorithms in 2D:
- divide-and-conquer, incremental, efficient point location, predicates.
- -- TD:
- some nice application of 3D Delaunay (code provided): convex hull (over-kill)?
nearest neighbors (repetitive)? Crust algorithm (too early)?
Steve Y. Oudot
2009-03-27